Chapter One: Results Oriented Magic

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Location: Alberta, Canada

Re: Chapter One: Results Oriented Magic

Post by Wraith »

Location: Puyallup, Seattle Metroplex
Condition: Ok
Broadcasted SIN: <hidden mode, teammates have authorization to see her>

Pressing up against the inside (her side) to the right of the door, Wraith peers 'around the corner' to look into the adjacent room; switching between her three possible visions she studies it carefully, fox ears rotating to hopefully detect unseen movement. The lack of electronic connection has her concerned, given her preference for text or at worst subvocal communications while trying to be sneaky.

Observe in Detail #1
Visual Perception check 12d6

Audio Perception check 12d6

Course, Bushwhacks ... odd behavior as her frowning, tail-fur puffing out in a sign of agitation. "What the hell are you doing?" she growls in a low tone, having taken a moment to glance back in his direction; while Wraith wants to say more, she figuratively bites her tongue, shifting her attention back to the small room beyond. 'Looks like maybe holding cells, or perhaps examination rooms...' she thinks to herself. Nose twitching from the smoke and fox ears tilting back the young woman studies the room for perhaps another ten seconds.

Observe in Detail #2
Visual Perception check 12d6

Audio Perception check 12d6
If nothing is detected visually or audially, Wraith slips through the doorway into the smaller chamber, crossing over to the left side of the doorway, then peering into the adjacent 'cell', to try and get an impression of what it might be.

Description for Death Otter
The figure that comes through the door is relatively small, perhaps five and a half feet tall, and while having a bulky sort of outline moves smoothly, showing agility and grace. At least one firearm can be seen, a heavy pistol in their right hand. Also, the figure has what looks like a tail of some sort, covered in floofy black fur. The figure is clad in dark grey including gloves, the bulk caused by an overly large black jacket and combat boots. Part of their face is covered by a mask that hides everything below the eyes, including nose; this leaves their white hair visible, held back in a tight ponytail. I'm taking into account the smokiness of the room, but more might be visible depending on the resolution of the camera, whether it has low-light capabilities, etc. Also, Wraith would love some cameras that tiny!
Current Health Status: 3 Stun boxes (-1CM)
Alyfox#0371 on Discord
Street Cred: 0 Notoriety: 1
Distinctive Style: fox ears, fox tail (both black furred)

Perception: 10 base (+2 to each Audio, Visual, Scent. Low-light, Thermal)

Edge: 2/2 Body: 3 Armor: 8 (9 with forearm guards)
Ranged Defense - (Passive) 9 (Full) 12
Melee Defense - (Passive) 9 (Block) 13 (Dodge) 14 (Parry) 13
Surprise: 9 Composure: 6 Judge Intentions: 7 Memory: 6
Languages Known: English (N), Japanese (N), Mandarin (6), Spanish (6)
Cheap Commlink DR: 1 Pulse Wave Commlink DR: 6
Wireless PAN is through the Pulse Wave
"Dark Blue Text" - Voice-comms
>>Green Text<< Text-based communication
< > Not English

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Posts: 33
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Re: Chapter One: Results Oriented Magic

Post by Shrike »

Location: Puyallup, Seattle Metroplex
Condition: Ok
Broadcasted SIN: <hidden mode, teammates have authorization to see him>

Stygge wrote:
Mon Nov 22, 2021 4:58 pm
"You cool with doing the detective work here?" Stygge asks Shrike. "I'll go after those truckers and see if I can't borrow a rig." She climbs into her van and gets ready to jack in. "Ping me if we ain't taking no trailers."
Shrike nods to Stygge before moving over to the trailers. He takes cover at the side, weapon ready.
Muppet Man wrote:
Sun Nov 21, 2021 11:47 pm
Looking that the trailers, there are no doors or hatches on the sides or bottom. Their might be on top, but Shrike can't see up there at the moment. A drone probably could no problem....

However, the trailer with all the commotion has been knocked to the side enough he could stick is head inside to see. Maybe better yet a mirror or a drone...
He inches to the corner and looks around for anything reflective he can use, be it debris or something he needs to break off.
Going to have to invest in one of those periscope cameras for this sort of situation. If I can see inside, it means I don't have to react in the split seconds my wired reflexes gives me when I breach.
If he can see something usable, he will collect it and then hold it to get a look inside without getting shot or hopefully noticed.

sneaking 9d6>4
perception 6d6>4

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Muppet Man
Posts: 101
Joined: Sun Dec 13, 2020 3:47 am

Re: Chapter One: Results Oriented Magic

Post by Muppet Man »

TIME STAMP wrote: //Location: Downtown Puyallup/Seattle Metroplex/UCAS
//Time: <1147:32/2075-01-18> Combat round OVER
//Weather: <Heavy Overcast, Light Snow, 1C, Wind N 8kph, feels like -6C>
//Air Quality: <Monthly Average: Moderate (Yellow), Precipitation pH 2.6>
Situational Awareness wrote:
  • Exterior:
    • Factory parking lot: two pairs of "chipheads" approaching trailers, the intention appears to be unhooking the trailers, Shrike and Stygge are in position here
    • City streets: large tractors (as in the tractor in a tractor-trailer rig) are approaching the trailers, but are currently in the street
    • Trucks: two trucks were approaching the entry to the parking lot/loading bay, but are slowing to a stop still on the street
  • Interior:
    • Office Elevator shaft: Bushwack and Wraith are currently breaching the elevator.
    • Hidden basement: four of five Tir operators are visible, all unconscious. The fifth and Mulpa are no where to be seen from this vantage
    • Cell: in the hidden basement are a series of cells, the bomb knocked out the locks, some of them have been pushed open. Approximately 150m from elevator to cell area. The fifth Tir operative and Mulpa are in the cell room. Bomb/EMP fragments are in the hall by the fire door.
    • Factory: suspect five Tir operatives in this building as well.
  • Trailers:
    • Trailer 1: riddled with bullet holes and other damage, full of yelling and other signs of conflict. The other is not active.
    • Trailer 2: no sign of movement inside
Interior Scone Factory Secret Sub-Basement:
Bushwack gets the the violent and noisy reaction he was (probably) hoping for. Two stim patches are plenty awaken the elf (E3). The elf screams and bucks like a bronco. His hands scrabbling for purchase on the hard floor as he tries to twist around to face his assailant. His face at first is pure anger, screaming in some language, then upon realizing who is staring back at him, he stops struggling and just says, "...the fuck?"

Over the din it is hard for Wraith to hear anything, but she sees Mulpa unmoving on the floor. He is currently acting as a doorstop to the only cell door that is open. He's probably not dead judging by her visual scans. There is no blood. She here's the screaming stop, and there's a moment of quiet.

In that moment of quiet, she hears the slightest scuffing of fabric on concrete from the cell right behind Mulpa. Someone is in there.

For Death Otter, it's a slightly disconcerting situation. First troll noise, then screaming, then silence. Her camera shows a fox-eared elf very cautiously entering the room.

General Area of Scone Factory
Interior of Semi-Trailer
Combat for Stygge and Shrike: No need for more initiative passes, you guys have knocked out everyone worth knocking out.
The scene inside the trailer is easy for Shrike to take in at just a glance, even using a shard of chrome as a mirror. The interior of the trailer is packed wall to wall with equipment, probably high end matrix or computer hardware. There are at least four of the elf special forces types dead or dying scattered about. A fifth seems to be still alive, but with only enough strength to moan pathetically as her intestines are slowly ripped out by a huge cyborg. The 'borg is looking at the guts like they are a miraculous and wondrous thing, never seen or even thought of before. Childlike. It moves on and pulls other things out. Blood spatters the walls as its monstrous metal hand crushes an organ.

It is not aware of Shrike, too caught up in its discovery.

On an otherwise ill fated run, Stygge is the only one with some luck. The truckers waiting to load up concrete or drop of raw material have a waiting area, they line up along one of the streets, and much like old-fashioned cabbies, they wander around talking to each other while waiting for a fair.

There are two lines. One line, heading east, is comprised of just the tractors. They will haul the fully loaded automated concrete mixing plants to specific job sites. The other line, heading west, is comprised of rigs with bulk cargo trailers waiting to get into the plant to unload. The drivers are milling about near a little shack with a couple vending machines.

Basically, Stygge just has to choose: trailer or no trailer?

The job was to put a big bullet in the brain of a cyborg if the cyborg poked its head out from the trailer sitting in Arthur Dent's virtual cross-hairs. It seemed simple. It WAS simple. But over the last ten minutes a bunch of fuckwads have started messing around with the target area. One just looked into the target trailer.

Nothing ever goes to plan, does it?

Truck Routes

Watching the major roads, Stygge notices a pilot car followed by a
, it appears to be following the same route to the factory.
Weather Game Effects
  • Triple travel time anywhere in the Sprawl, with minimum of 1 hour.
  • Getting anywhere requires a piloting/driving check Difficulty 2, if you're from Seattle or Portland, increase difficulty to 3
  • Motorcycles are worse: difficulty 5
  • Visibility: -1 (exterior); Dim Light (-3 visual)
Scone Factory Aerial View
Run Details
Phase 1:
  • Overview: Human Resources Acquisition: Willing Subject:
    • Legal Name: Charla Ann Dalrymple Media Handle: @CharlDarlBaby Occupation: Media Personality/Influencer
    • Description: Age: 19 Metavariant: Human Skin: Brown Hair: Bald Known Affiliations: Humanis Policlub
  • When: by 1/18/2075, delivery no later than 21:30.
  • Where: Fairground Scone Factory, Puyallup, extract and deliver to Paine Field, Hangar 17, Everett
  • Security: Site secured by mercenary guards, exact provider unknown. Thought to be a very veiled Ares team. Surveillance indicates between 12 and 16 mobile guards. One active Matrix cyberdeck has been noted emanating from the compound, our decker was brainfried in the exchange. Two magical active persons are on site periodically, never both at the same time. No indication of paranormal animals or warding.
  • Pay: 32,000¥ +6,000¥ total, with 6,000¥ upfront
  • Target: Information withheld until finalized contract agreement
Phase 2:
  • Overview: Resource Management/Logistics
  • When: 1/18/2075, 21:30
  • Where: Paine Field, Hangar 17, Everett to 3000 NE 4th St, Renton, WA 98056
  • Security: Unknown. If Phase 1 was executed quietly, opposition should be limited. Threat level will increase in relation to the amount of disruption caused during phase 1.
  • Pay: 18,000¥ + 4,000¥ total, with 4,000¥ upfront (paid at delivery of phase 1)
  • Target: (1) 1m x 1m x 2m container
  • Note: Delivery vehicle will be provided for Phase 2
  • Details:
    • Design:
    • Bakery: 4 stories tall, concrete first floor, metal siding upper floors, metal butterfly roof, significant HVAC and other roof penetrations
    • Warehouse: 3 stories stall, concrete walls, flat membrane roof with 2/3rd green roof (as in it's a garden), 2m parapet around roof
    • Office: 3 stories, flat membrane roof w/ 3/4 green roof, 1.5m parapet around roof
    • Parking lot: Asphalt paving, no planters, wheels stops at stalls adjacent to buildings only, 16 streetlights, each with a electric vehicle charging station
    • Landscaping: dirt or lava rock, xeriscape friendly plants around entrance to office. A large above ground concrete utility vault is connected to the office portion. A 1m deep, .5m wide trench follows the north side of the bakery. Covered walkways (metal roofing) connect the buildings
    • Ingress/Egress:
    • Bakery: 4 man doors at street level, 2 upper level door accessed by fire escapes/catwalks, catwalk connects to center portion of roof
    • Warehouse: 2 man doors at street level, 3 lading docks, 1 loading door at ground level, access to roof from interior stairway
    • Office: double entry door on ground floor, two emergency exits, access to roof from interior stairway
    • Fenestration:
    • Bakery: three small windows next to main entry door, clerestory windows on long side at about 30m above the finished grade of the parking lot
    • Warehouse: Main entry door has two sidelites and a transom window, remaining doors have transoms, three square windows at 1.5m above finish grade of the parking lot evenly spaced on each side of the building, six 1.5m x 3m skylights evenly spaced on roof
    • Office: Each floor has floor to ceiling glazing on all sides, glazing is "opaque", several portions of the windows system are operable egress windows
What the frag are you going to do now?
No one: “I feel like I’ve been here before...”

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Death Otter
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Joined: Tue Dec 29, 2020 8:32 am

Re: Chapter One: Results Oriented Magic

Post by Death Otter »

WELP, it was looking to be about time. The trouble was that she still wasn't sure if these two were the ones that had let her out of here, or security detail to check on the inmates. They didn't look like security detail, but the troll did seem like he was trying to help the fallen guard(??) out there.

Death Otter didn't want to give away her position by taking, so she concentrated a little and looked just 'under' what her eyes were telling her. An underlayer that would normally be covered in festive, colorful AR artifacts and adverts and all manner of Matrix spam...but here was curiously quiet. The weirdly modified elf's commlink was a little stubborn about it, but it was hard for Otter to miss one of the few wireless signal sources in the room even if it WAS trying to be coy. Under other circumstances a little hacking might be next, but she decided that the situation called for a lighter touch. This time. For now.

Wraith gets an unexpected ping from her commlink as a message arrives. When she checks it, there's a little animated cartoon of an otter with cybernetic implants over half of its head, including a big red cybereye, wearing a dapper tuxedo and doing a little dance. The dance of DIPLOMACY, where COOLER HEADS prevailed!

The text of the message reads, >Hey, foxy. Are you and Trogdor over there WITH the guys peeling people off the street and imprisoning them in hellpits or AGAINST the guys peeling people off the street and imprisoning them in hellpits? Asking for a friend. - l'outre de la morte<

Nailed it.

(OOC - Per chat, Otter is buying enough successes with her Matrix Perception pool to automatically detect Wraith's commlink that's running silent, then sending a commlink message)

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Re: Chapter One: Results Oriented Magic

Post by Bushwack »

Bushwack lifts the angry looking elf and props him against the wall

"Want a cigar ? Don't bother reaching for weapons or comms" he points to a bag where all there gear is collected.

"Here is the deal.
Option 1 You tell me what the fuck you are doing here what the fuck this place is and if it doesn't directly seem to fuck with my very limited plans of operations I let you go,with the contents of Santa bag here if it seems plausible enough, I don't think I'm your enemy here but I want to and learn a thing or two.

Option 2: you play the tough silent type and say nothing. I will knock you out and try my slap patches on one of your friends and see if they are smarter. I won't respect you more, sorry.

Option 3 you lie to me, bullshit me, enter into hostilities or you make the mistake of thinking you can take me wounded and unarmed and you disrespect me in the fucking slightest. I will curbstomp you so hard it will hurt for months and I promise the fact the you woke up in Tir commando hospital with a fucking cigar in your butt will mess up your future options... Your reputation as a tough guy will be over and you will imagine the sniggering and gossip for the rest of your miserable life. It's hard to come back from that sort of thing. My advice: Avoid the sarcasm, avoid the irony avoid the sense of entitlement and all these things Tir elves with rainbows out of their butt are known for, for just 5 minutes cooperate and the rest of your life will be better for it and choose option 1. You can plan your revenge after that. My name is Bushwack, here is the card of my fixer."

Extends his hand, smiling for having handled the etiquette just right

Baron Munchkinhausen#4543 on Discord

Street Cred: 0
Notoriety: 1
Edge: 4/4
Surprise: 14 Composure: 6 Judge Intentions: 7 Memory: 7

Pos: Acr. Defender (use gymnastics on full defense), mentor spirit bear, natural athlete (+2 gymnastics), Catlike (+2 stealth)
Neg: In dept (2), no man left behind, incompetent firearms, poor self control (thrillseeker), combat junkie

Etiquette 6
Gymmastics 14
Perception 11 (14 visual: tetrachromatic vision bioware), (thermographic vision: Troll), (combat sense adept power:always get perception roll to not be surprised)
Pilot ground craft 10
sneaking 11 (13 urban)

English (N)
Russian: 8

Know skills
Seattle gangs: 9
Seattle Criminal Organisations: 8
Seattlle Ork Underground: 9

combat offensive
Initiative 13 (poor self control thrill seeker +1)=14+4d6
unarmed 9 dice -7S
Spur 16 dice ACC 9 +1 reach 16 DAM choose S/P with sweep) AP -2 (19 if weapon focus is activated as a simple action), (wireless activation of spur is a free action
Throwing shuriken 16 dice 9 ACC - 14 AP -1
Throwing shuriken with called shot pin 12 dice. same but pins target if armor penetrated

Combat Defensive
Ranged / Melee Defense 14 (Rea 8 + Int 5 + Combat Sense 1)
Full Defense 14 +11 (gymnastics 6, natural athlete 2, skeletal pneumasticisty 2, reflex recorder 1)=25

"Heavy" Damage Resitance: body 5, Troll Dermal 1, Bear Mentor Spirit 2, cyberarm armor 3, Big Game Hunter Coat + gel packs 16, bike racing helmet 2, PPP legs 1, PPP Arms 1, Skeletal pneumasticity -1= 30
"Uptown swag": body 5, Troll Dermal 1, Bear Mentor Spirit 2, cyberarm armor 3 Vashion Steampunk 10 synergist longocat 3 Skeletal pneumasticity -1= 23
"Blend" Damage Resitance: body 5, Troll Dermal 1, Bear Mentor Spirit 2, cyberarm armor 3, Armor jacket 12, bike racing helmet 2, Skeletal pneumasticity -1= 24

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